![]() I finally moved on when I stumbled upon some flowers that Malachi needed to turn into a bouquet for no apparent reason. I then fumbled around from room to room, double and triple-checking all that I could. ![]() After spending time speaking with everyone and perusing everything in the house, I couldn't progress further and I couldn't figure out why. The most convoluted moment came during a dinner party. I understand that thoroughness is important for proper investigations, but what troubled me the most was how I'd know the answer but be forced to solve more poorly-constructed puzzles before being able to get the final pieces needed to move on. There are plenty other distracting obstacles like these to face before the player gets to do some meaningful detective work, but even then they're blocked from solving anything until they uncover every single data point. The former puzzle was never mentioned again, and the latter was unnecessary filler. In another scene, I had to speak with a politician but first had to bribe a young woman to distract a man before I could gain access to the rally. At one point another antique dealer had me appraise an ancient chess piece. This sleuthing was probably the only aspect of Moebius that compelled me to push ahead, but it's unfortunately mired with shoddy logic and tiresome side tasks. This is done by collecting a set number of data points (different for each person) through interviews, internet searches on Malachi's smartphone and by examining objects that could provide hints into their past. As such, a large chunk of the game is devoted to researching whether or a not a suspect's life story matches that of a historical figure. Malachi has a knack for analyzing not only precious heirlooms, but people as well. This theory claims history runs on an infinite time loop and it's a decent premise, but the writing and gameplay aren't as entertaining as that concept. From here, he and his bodyguard get caught up in a conspiracy that involves the Moebius Theory. As a cynical, pretentious antique dealer, Malachi Rector is an unlikely hero hired by a secret organization to investigate a murder. Moebius is a metaphysical thriller in the vein of Jensen's Gabriel Knight games. It might have been the moment when Malachi pondered the odds of being sexually assaulted by a man walking down the highway, or maybe it was when he squared off against hooded assassins in a poorly-choreographed street fight that I realized Moebius: Empire Rising isn't exactly the sort of point-and-click adventure I'd come to expect from Jane Jensen. LOW Everything that came after the beginning. Unlock hero Malachi Rector’s destiny, and uncover his mysterious connection to ex-Special Forces soldier David Walker.HIGH The air of mystery at the beginning of the game.Use your photographic memory and deductive powers to analyze locations and clues to fit historical patterns.Travel to Venice, Cairo, Zurich, and more, unraveling the mysteries of space and time.Blends 2D and 3D graphics to provide sophisticated storytelling, atmosphere, and puzzles.Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost. Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. ![]() government hire him - a dealer of high-end antiques - to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him? When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduce Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
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